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Andres Bonomi
Andres Bonomi
3D Generalist & XR Developer — Full-Pipeline Creator
Reggio nell'Emilia, Italy

Summary

I am a Senior 3D Generalist and XR Developer specialized in the end-to-end creation of real-time interactive experiences for virtual reality, augmented reality, mixed reality, simulations, visualization, and immersive installations.

My work covers the complete production pipeline, from concept development, interaction design, spatial interfaces, and gameplay logic to 3D modeling, UV mapping, PBR texturing, materials, lighting, animation integration, optimization, testing, and final deployment.

I primarily work with Unity, Unreal Engine, OpenXR, Autodesk 3ds Max, and Substance Painter, developing applications, assets, and real-time environments that balance visual quality, usability, technical stability, and performance across standalone XR devices and desktop platforms.

Over the years, I have created and contributed to branded event experiences, educational and medical applications, corporate XR projects, museum installations, cultural heritage experiences, historical recreations, interactive simulations, projection mapping, architectural visualization, exhibition design, and large-scale physical installations.

My background combines artistic production, real-time development, and technical problem-solving. Depending on the project, I can take responsibility for the full development process, from the initial concept and visual direction to interaction implementation, optimized asset production, functional builds, performance refinement, and final delivery.

My experience includes mixed reality interfaces using hand tracking, eye-tracking interaction prototypes, standalone VR applications, physical VR interactions, enemy AI and combat systems, spatial UI, and real-time optimization for Meta Quest and PICO XR platforms.

I am particularly interested in immersive technologies, real-time rendering, interaction design, historical reconstruction, virtual production, and projects that bring together art, technology, usability, and storytelling.

Skills

Rendering3D Animation3D Modeling3D VisualizationArchitectural VisualizationScientific IllustrationPhysically Based Rendering

Software proficiency

V-Ray
V-Ray
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Twinmotion
Twinmotion
Unity
Unity
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Photoshop
Photoshop
Audition
Audition

Reel